Technical Artist with experience across the entire 3-D pipeline, along with on-set production. Originally trained to be a union lighter before making the switch to 3-D. Worked on all forms of 3-D projects including features, commercials, games, planetariums, music video, and so on. Loves to solve the complex problems, can build/improve a production pipeline and write a production render engine. The main drive in finding work is with the creative shot work that 3-D presents. With diverse experience can grasp the bigger picture and the task at hand, and the expertise to dive in and solve problems in a logical, clean, optimized, and artistic manner.